Dice and Spinners

Computer generated random numbers for games and probability experiments





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This page provides you with a number of different dice simulations to use in the classroom. You can hide the dice you don't need and use the buttons and drop-down menu to configure the required dice.

A different kind of random number generator can be found on the Maths Bingo page.

If you have any ideas for games or probability experiments please share them in the comments below.

Activity 1, Transum

Tuesday, September 08, 2015

"This is a game for two players. Two dice are rolled and their numbers multiplied together. If this product is odd, Player 1 earns a point. If this product is even Player 2 earns a point. The first player to earn 20 points wins.
This came can be varied by changing the number of dice used, changing the numbers on the dice and changing the operation from multiplication to division, addition or subtraction.
You can analyse the fairness of the game by constructing a possibility space."

Activity 2, Transum

Tuesday, September 08, 2015

"The first part of this activity requires pupils to imagine a coin being tossed 50 times. They should write down the results of their imaginary tossing as a list of Hs and Ts.
Then they sould a real coin, or one of the coins provided above to produce a list of 50 actual tosses.
Finally they should compare the two lists. What is the longest run of Hs or Ts in each list? Make a tally char of run length for the two lists and they should notice that the real toss list has slightly longer runs as our imaginations tend to want to even out the number of heads and tails more than would naturally occur."

Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for those learning Mathematics anywhere in the world. Click here to enter your comments.

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